Pixel scale and resolution

Is it the same? Can we increase resolution just by making pixels smaller? In some cases we can, but quite often we cannot. 

For this article scope I assume the sensors I describe have the same noises and the same sensitivity (quantum efficiency). I also do not deal with optics aberrations here. At start let’s consider two setups with the same pixel scale. At both setups we have camera with 1Mpx resolution (1000x1000px):

  1. first sensor has 10×10 um pixels and is attached to telescope with 100 mm aperture and 1000 mm focal length – so 100/1000
  2. second camera has 5×5 um pixels and is attached to telescope with 50 mm aperture and 500 mm focal length – so 50/500

Both setups have the same focal ratio and also provide images with the same 1Mpx resolution and the same pixel scale about 2″/px. Do they also provide the same quality images? One could say yes. But these setups differ with fundamental parameter – with aperture. In astronomy aperture rules, that is why telescopes are first of all large, not fast. 100mm aperture telescope will collect four times more photons than 50mm aperture telescope, because it has four times larger surface that collects light. And since the pixel scale is the same in both setups, so each pixel from first setup will get four times more photons, and the image it will provide will be much better quality – signal to noise ratio (SNR) will be better.

Large/small aperture effect at the same pixel scale

There are few thoughts that come from this example:

  • larger aperture setup will give better quality images (in terms of SNR)
  • when you attach 10um pixel camera to 100/1000 telescope you will get the same result as with 5um camera to 100/500 telescope. And this result will be much better than for 5um camera and 50/500 telescope
  • aperture is the most important factor, focal ratio is secondary value. In real life (especially among amateurs) people tend to use fast instruments due to few reasons. Fast instruments are smaller and lightweight, so more handy and require also smaller mount. But more important is the fact, that for fast instruments you can use smaller sensors to achieve larger field of view. And smaller sensors are much cheaper. Fast instruments their own drawbacks and are expensive, but this is out of scope of this entry.

But, but, doesn’t “when you attach 10um pixel camera to 100/1000 telescope you will get the same result as with 5um camera to 100/500 telescope” sound like focal reducer? Sure it does. 10um pixel camera will give exactly the same result as 5um camera used with 0.5x focal reducer. 

Focal reducer effect.

But, but, doesn’t “when you attach 10um pixel camera to 100/1000 telescope you will get the same result as with 5um camera to 100/500 telescope” also sound like binning? Again – yes. Binning is just the increase of pixel size. Signal collected from adjacent pixels are transferred to one and then read from camera. 5um pixel camera attached to 100/500 telescope will give the same quality image as the same camera working in binx2 mode attached to 100/1000 telescope. SNR will be the same, but field of view will change of course, because when we use binx2 mode then effective resolution will be 500x500px. 

Binning effect

Pixel scale for given setup can be calculated with the formula below:

scale [“/px] = 206.3 * pixel size [um] / focal length [mm]

When we consider imaging setup it is good to find out what factors are limiting our capabilities and to to fight them back. For low pixel resolution setups (3-4 and more arcsec/px) optics resolution limit is of low importance. For these cases the pixel scale itself is limiting factor. For very low pixel resolution (6 and more arcsec/px) you may observe, that light from some stars lands only in one pixel. It can be noticed for images made with 50-150mm telephoto lenses – most of the stars have the same size and look like sand grains. But these are pure aesthetic issues, I will later show how we can fight with it.

When pixel scale becomes higher – 3 arcsec/px and less – more and more limiting factors starts to show up:

  • atmospherical seeing. Usually for non-premium locations it is in the range 2-3″/px
  • mount tracking. Depends on mount capabilities. Well adjusted low budget mount like HEQ5 or EQ6 is capable to do guided tracking with RMS error less than 1″
  • optics resolution. Theoretical resolution is described by few different equations. Most common is Rayleigh limit, where for yellow 550nm light resolution expressed in arc seconds is given by 138 / aperture [mm] . It is often called diffraction limit. This is of course theoretical limit, in real optics it will be always worse
  • at the end of this train we have a camera, that needs to sample this image to digital form

We can assume with good accuracy that sum of all these factors is square root of  sum squared. So for example for setup with 138mm aperture, EQ6 mount and 3″ average seeing we will get:

(12 + 12 + 32) 1/2 = 3.3 arc seconds

So in this example we may notice, that seeing is the most limiting factor. For my current setup this equation works quite well. Last night during focusing I was able to reach FHWM star diameter of 2.2″ (optics + seeing), and for long exposed frames FHWM was average 2.6″ (optics + seeing + tracking). Guiding RMS was 1.1″, so the total setup resolution should be about 2.46″ – that is little bit less than measured 2.6″. But you need to remember, that during long exposure seeing was not constant.

So, some preliminary conclusions:

  • even top quality low aperture telescopes (60-80mm with diffraction limit at 1.8-2.3″ level) will be resolution limiting factor (next to seeing). On one hand these kind of telescopes are not so sensitive for seeing fluctuations. On the other hand during good seeing it will not be able to take advantage of stable atmosphere
  • tracking of well regulated EQ6 mount is quite good, and it will not be limiting factor when compared to average seeing. On premium locations where seeing reaches 1″ quite often it is definitely worth to have better mount. 

And then at the end of the optical train there is camera sensor that needs to capture image generated by optics. Image at this point is already affected by seeing, optics and tracking errors. Only task that left for sensor is to sample image and transform it to digital form. Can anything go wrong here? We can sample image with too low or too high resolution. Optimal sampling frequency is defined by Nyquist condition that says we need to sample signal with at least two times higher frequency (resolution) than frequency (resolution) present in the signal.

Let’s take for example my previous imaging setup. 130mm aperture, 740mm focal length, EQ6 mount. When seeing is good I can get 2.5″ star FWHM at long exposed image. When seeing is bad, final FWHM can be closer to 4″, but we need to calculate sampling for best possible conditions. My setup pixel scale (Atik383 camera) is 1.5″/px, so sampling rate is 2.5/1.5 = 1.7. It is little bit less than optimal 2.0, and the image is little bit undersampled. But very little. When image is more undersampled we can improve stacked picture using drizzle algorithm. It is available in several software packages (MaxIm DL or PixInsight).

Image sampling

Another example can be popular refractor TS65/420 mounted at HEQ5. When we attach there full frame camera with 11000 sensor we get nice wide field imaging setup. Final resolution will contain: optics (2.3″), tracking (1″) and seeing (3″) – and these sum up to value about 4″. 11000 sensor has 9um pixels that gives us pixel scale 4.4″/px. Sampling here is at level 0.9 and the final stacked image quality can be definitely improved when using drizzle

And what about opposite scenario, when image is oversampled? This is the case for example with ASI1600 CMOS camera and SCT8″ telescope, when pixel scale is about 0.4″/px and in average seeing conditions we will get sampling at level 7.5 – that is much oversampled. For oversampled images following things happen:

  • detail level do not increase anymore. Sampling is not limiting factor here
  • field of view is lower. This is usually not welcome
  • in some extent SNR is lowered – depends on camera read noise. It is not a big problem for cameras with low read noise, like CMOS cameras

That’s why both oversampling and undersampling are not profitable. We can improve undersampled image quality when we stack them using drizzle. For oversampled images we can use focal reducers or use binning. One thing worth to remember is that pixel scale and image resolution are totally independent qualities. Image is generated by optics and is also affected also by tracking errors and seeing, and usually these factors determine image resolution. 

Eskimo planetary nebula. Image made with setup at pixel scale 0.44″/px.

But this is only theory, that maybe someone would like to know. In real life the number of available sensor types are limited. I would estimate, that 80% of amateur astroimaging market is covered with maybe dozen sensor models. One thing you need to know is that there is no universal setup. Also when we do pretty pictures resolution is not the most important aspect. More important is the whole picture and nobody will examine it using magnifying glass trying to split tight doubles. Most imaging setups for aesthetic photography is undersampled (to achieve large field of view), so drizzle can help here. But when you do something else than this kind of astrophotography (like astrometry or photometry), you can try to achieve optimal pixel scale for imaging setup.

Some conclusions:

  1. factors responsible for resolution of image that is generated at the sensor surface are: seeing, aperture and optics quality, mount tracking. But…
  2. image resolution can be also limited with small pixel scale (camera with large pixels). This scenario is not advisable.
  3. image generated at sensor surface is then sampled by sensor pixels. Optimal sampling is 2 pixels for image resolution
  4. oversampling does not increase image detail, lowers field of view, and adds some additional (but small) amount of noise
  5. undersampling decrease image detail level

Clear skies!

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